sketcher.network:
This is the class for controlling the network communication between
multiple online canvases inbounded on the current machine, or
outbounded to multiple remote machines.
object:
The most base type
pygame.sprite.AbstractGroup:
A base for containers for sprites.
pygame.sprite.Group:
The basic Group class you will want to use.
pygame.sprite.RenderUpdates:
A sprite group that's more efficient at updating.
sketcher.canvas:
This is a container class for holding the objects printed to the
'canvas' area of the application.
ode.Body:
The rigid body class encapsulating the ODE body.